Camera talk: making the camera a partial participant
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital mysteries: designing for learning at the tabletop
ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the 10th International Conference on Interaction Design and Children
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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The integration of meaningful and effective reflection interfaces with learning technologies remains an open yet important challenge. In this paper, we describe the incorporation of several interfaces for reflection into Mechanix, an interactive system for creating tangible simple machine designs. We also discuss the results of early user studies that demonstrate the potential of these interfaces to engage children in reflection and facilitate transformative shifts in understanding.