The creative mind: myths and mechanisms
The creative mind: myths and mechanisms
Increasing shared understanding of a design task between designers and design environments: the role of a specification component
Fluid concepts and creative analogies: computer models of the fundamental mechanisms of thought
Fluid concepts and creative analogies: computer models of the fundamental mechanisms of thought
The cognitive ergonomics of knowledge-based design support systems
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Charles Babbage: Pioneer of the Modern Computer
Charles Babbage: Pioneer of the Modern Computer
Understanding Creativity: A Case-Based Approach
EWCBR '93 Selected papers from the First European Workshop on Topics in Case-Based Reasoning
Creating creativity: user interfaces for supporting innovation
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Informing the design of computer-based environments to support creativity
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
The effect of group composition on divergent thinking in an interaction design activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Supporting creative and reflective processes
International Journal of Human-Computer Studies
Getting inspired!: understanding how and why examples are used in creative design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A sub-symbolic model of the cognitive processes of re-representation and insight
Proceedings of the seventh ACM conference on Creativity and cognition
Proceedings of the 10th International Conference on Interaction Design and Children
Making sense of communication associated with artifacts during early design activity
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Examples galleries generated by interactive genetic algorithms
Procedings of the Second Conference on Creativity and Innovation in Design
Building examples: media and learning affordances
Proceedings of the 11th International Conference on Interaction Design and Children
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