3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Proceedings of the 12th annual ACM symposium on User interface software and technology
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating principal 3D curves with digital tape drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
An interface for creating and manipulating curves using a high degree-of-freedom curve input device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Designing effective step-by-step assembly instructions
ACM SIGGRAPH 2003 Papers
A suggestive interface for image guided 3D sketching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
3D-modeling by ortho-image generation from image sequences
ACM SIGGRAPH 2008 papers
Tangible sketching in 3D with posey
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Technical perspective: Design tools for the rest of us
Communications of the ACM - Finding the Fun in Computer Science Education
Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices
ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation
Spatial sketch: bridging between movement & fabrication
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Lumino: tangible blocks for tabletop computers based on glass fiber bundles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MAI painting brush: an interactive device that realizes the feeling of real painting
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Modeling-in-context: user design of complementary objects with a single photo
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
SketchChair: an all-in-one chair design system for end users
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
Two-handed tangible interaction techniques for composing augmented blocks
Virtual Reality - Special Issue on Augmented Reality
Enjoying virtual handcrafting with ToolDevice
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users can model with tangible 3D primitive shapes. Each of these shapes represents a copy or a fragment of the construction material. Instead of modeling in empty space, these shapes allow us to use the real-world environment and other existing objects as a tangible guide during 3D modeling. We call this approach Situated Modeling: users can create new real-sized 3D objects directly in 3D space while using the nearby existing objects as the ultimate reference. We also describe a two-handed shape-stamping technique for stamping with tactile feedback. We show a variety of doit-yourself furniture and household products designed with our system, and perform a user study to compare our method with a related AR-based modeling system.