Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Geometric modeling methods and applications
Geometric modeling methods and applications
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Software architecture for a constraint-based virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An immersive modeling system for 3D free-form design using implicit surfaces
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
A virtual environment for conceptual design in architecture
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Boundary Representation Modelling Techniques
Boundary Representation Modelling Techniques
The benefits of third-person perspective in virtual and augmented reality?
Proceedings of the ACM symposium on Virtual reality software and technology
Analytic drawing of 3D scaffolds
ACM SIGGRAPH Asia 2009 papers
Environ: Integrating VR and CAD in Engineering Projects
IEEE Computer Graphics and Applications
Situated modeling: a shape-stamping interface with tangible primitives
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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We present faceton, a geometric modeling primitive designed for building architectural models, using a six degrees of freedom (DoF) input device in a virtual environment (VE). A faceton is given as an oriented point floating in the air and defines a plane of infinite extent passing through the point. The polygonal mesh model is constructed by taking the intersection of the planes associated with the facetons. With the simple drag-and-drop and group interaction of faceton, users can easily create 3D architecture models in the VE. The faceton primitive and its interaction reduce the overhead associated with standard polygonal mesh modeling in VE, where users have to manually specify vertexes and edges which could be far away. The faceton representation is inspired by the research on boundary representations (B-rep) and constructive solid geometry (CSG), but it is driven by a novel adaptive bounding algorithm and is specifically designed for the 3D modeling activities in an immersive virtual environment.