Proceedings of the 24th annual conference on Computer graphics and interactive techniques
3D physics-based brush model for painting
ACM SIGGRAPH 99 Conference abstracts and applications
Non-Photorealistic Rendering
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IMPaSTo: a realistic, interactive model for paint
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
MoXi: real-time ink dispersion in absorbent paper
ACM SIGGRAPH 2005 Papers
Heat sensation in image creation with thermal vision
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
deForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch
Proceedings of the 24th annual ACM symposium on User interface software and technology
Situated modeling: a shape-stamping interface with tangible primitives
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Designing a user interface for a painting application supporting real watercolor painting processes
Proceedings of the 10th asia pacific conference on Computer human interaction
Enjoying virtual handcrafting with ToolDevice
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
AR pen and hand gestures: a new tool for pen drawings
CHI '13 Extended Abstracts on Human Factors in Computing Systems
FlexStroke: a jamming brush tip simulating multiple painting tools on digital platform
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
FlexStroke: a flexible, deformable brush-tip with dynamic stiffness for digital input
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid nib and indirect manipulation, the operational feeling of a graphics tablet is different from that of real paint brush. We solved this problem by developing the MR-based Artistic Interactive (MAI) Painting Brush, which imitates a real paint brush, and constructed a mixed reality (MR) painting system that enables direct painting on physical objects in the real world.