Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Methods to support human-centred design
International Journal of Human-Computer Studies
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
TUIC: enabling tangible interaction on capacitive multi-touch displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CapWidgets: tangile widgets versus multi-touch controls on mobile devices
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments
Providing both physical and perceived affordances using physical games pieces on touch based tablets
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Paperbox: a toolkit for exploring tangible interaction on interactive surfaces
Proceedings of the 9th ACM Conference on Creativity & Cognition
Interactive prototyping of tabletop and surface applications
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Drawing the electric: storytelling with conductive ink
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 26th annual ACM symposium on User interface software and technology
Uma Abordagem Sistemática de Prototipação Colaborativa para a Criação de Tangíveis
Proceedings of the X Brazilian Symposium in Collaborative Systems
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Graspable tangibles are now being explored on the current generation of capacitive touch surfaces, such as the iPad and the Android tablet. Because the size and form factor is relatively new, early and low fidelity prototyping of these TUIs is crucial in getting the right design. The problem is that it is difficult for the average interaction designer to develop such physical prototypes. They require a substantial amount time and effort to physically model the tangibles, and expertise in electronics to instrument them. Thus prototyping is sometimes handed off to specialists, or is limited to only a few design iterations and alternative designs. Our solution contributes a low fidelity prototyping approach that is time and cost effective, and that requires no electronics knowledge. First, we supply non-specialists with cardboard forms to create tangibles. Second, we have them draw lines on it via conductive ink, which makes their objects recognizable by the capacitive touch screen. They can then apply routine programming to recognize these tangibles and thus iterate over various designs.