SCiVA: a design process for applications on interactive surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Multi-user chorded toolkit for multi-touch screens
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Browsing museum image collections on a multi-touch table
Information Systems
Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments
A compositional model for gesture definition
HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
i*Chameleon: a platform for developing multimodal application with comprehensive development cycle
Proceedings of the 28th Annual ACM Symposium on Applied Computing
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Multi-touch gained a lot of interest in the last couple of years and the increased availability of multi-touch enabled hardware boosted its development. However, the current diversity of hardware, toolkits, and tools for creating multi-touch interfaces has its downsides: there is only little reusable material and no generally accepted body of knowledge when it comes to the development of multi-touch interfaces. This workshop seeks a consensus on methods, approaches, toolkits, and tools that aid in the engineering of multi-touch interfaces and transcend the differences in available platforms. The patterns mentioned in the title indicate that we are aiming to create a reusable body of knowledge.