Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ACM SIGGRAPH 99 Conference abstracts and applications
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
A comparison of techniques for multi-display reaching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The reification of metaphor as a design tool
ACM Transactions on Computer-Human Interaction (TOCHI)
Communicating emotion through a haptic link: Design space and methodology
International Journal of Human-Computer Studies
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible user interface for chemistry education: comparative evaluation and re-design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affordances for manipulation of physical versus digital media on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SG'05 Proceedings of the 5th international conference on Smart Graphics
The Design of Everyday Things
Tangible message bubbles for children's communication and play
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Gesture-Based Interface for Connection and Control of Multi-device in a Tabletop Display Environment
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
How users manipulate deformable displays as input devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
The tiresias effect: feedforward using light versus temperature in a tangible user interface
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Pipet: a design concept supporting photo sharing
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the ACM 2011 conference on Computer supported cooperative work
SPARSH: passing data using the body as a medium
Proceedings of the ACM 2011 conference on Computer supported cooperative work
GeoPointer: approaching tangible augmentation of the real world
Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
Touch and copy, touch and paste
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Bridging digital and physical worlds using tangible drag-and-drop interfaces
Transactions on computational science XII
Clipoid: an augmentable short-distance wireless toolkit for 'accidentally smart home' environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SmartFinger: an augmented finger as a seamless 'channel' between digital and physical objects
Proceedings of the 4th Augmented Human International Conference
SmartFinger: connecting devices, objects and people seamlessly
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Hi-index | 0.00 |
The value of tangibility for ubiquitous computing is in its simplicity-when faced with the question of how to grasp a digital object, why not just pick it up? But this is problematic; digital media is powerful due to its extreme mutability and is therefore resistant to the constraints of static physical form. We present Slurp, a tangible interface for locative media interactions in a ubiquitous computing environment. Based on the affordances of an eyedropper, Slurp provides haptic and visual feedback while extracting and injecting pointers to digital media between physical objects and displays.