Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augment-able Reality: Situated Communication through Physical and Digital Spaces
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
Designing the world as your palette
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Slurp: tangibility spatiality and an eyedropper
CHI '08 Extended Abstracts on Human Factors in Computing Systems
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Embedded media markers: marks on paper that signify associated media
Proceedings of the 15th international conference on Intelligent user interfaces
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Grips and gestures on a multi-touch pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch and copy, touch and paste
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Mobile phones and information capture in the workplace
CHI '11 Extended Abstracts on Human Factors in Computing Systems
EyeRing: a finger-worn assistant
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
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In this paper, we demonstrate a method to create a seamless information media 'channel' between the physical and digital worlds. Our prototype, SmartFinger, aims to achieve this goal with a finger-worn camera, which continuously captures images for the extraction of information from our surroundings. With this metaphorical channel, we have created a software architecture which allows users to capture and interact with various entities in our surroundings. The interaction design space of SmartFinger is discussed in terms of smart-connection, smart-sharing and smart-extraction of information. We believe this work will create numerous possibilities for future explorations.