Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Links in the palm of your hand: tangible hypermedia using augmented reality
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible interfaces for manipulating aggregates of digital information
Tangible interfaces for manipulating aggregates of digital information
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Physical Prototyping with Smart-Its
IEEE Pervasive Computing
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Innovative user interfaces for wearable computers in real augmented environment
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
A mobile guide for serendipitous exploration of cities
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Prototyping tangibles: exploring form and interaction
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Personal and Ubiquitous Computing
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Quick prototyping of tangible user interfaces is currently hampered by availability of toolkits and the double challenge of tinkering with software and hardware. While software may be downloaded, hardware cannot. As a work-around for a class on experimental prototyping of tangible appliances we utilized the ARToolKit that tracks optical markers. By creatively adapting it, our students quickly developed working prototypes, simulating a range of devices and tracking technologies. Our approach enabled a focus on quick prototyping, idea testing and simulation of the interaction process. We explain our reasons for using the ARToolKit, summarize its advantages and disadvantages, present four students projects, and discuss our experiences and conclusions. In particular we found that visual tracking has the advantage not to limit or determine possible interaction styles and thus fosters designing richer interaction. We discuss this as a requirement for future tangible prototyping toolkits.