Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Does animation in user interfaces improve decision making?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Glimpse: a novel input model for multi-level devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Fluid DTMouse: better mouse support for touch-based interactions
Proceedings of the working conference on Advanced visual interfaces
Z-touch: an infrastructure for 3d gesture interaction in the proximity of tabletop surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Integrating touch and near touch interactions for information visualizations
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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Current touch-based interactive surfaces rely heavily on a trial-and-error approach for guiding users through the interaction process. In contrast, the legacy WIMP (Windows, Icons, Menus, Pointer) paradigm employs various methods to provide user assistance. A commonly used strategy is the use of mouse hovering. This research explores how this strategy can be adapted and expanded to user interaction with interactive surfaces to provide user assistance as well as to help address common surface interaction issues, such as precisions. Design dimensions and considerations are discussed, and potential hover interaction techniques are proposed. These techniques emphasize the use of animation to facilitate user engagement and improve the overall user experience.