The depth/breadth trade-off in the design of menu-driven user interfaces
International Journal of Man-Machine Studies
Designing the user interface: strategies for effective human-computer interaction
Designing the user interface: strategies for effective human-computer interaction
An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The limits of expert performance using hierarchic marking menus
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A model of the acquisition of menu knowledge by exploration
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of marking menus
The design and evaluation of marking menus
Building user and expert models by long-term observation of application usage
UM '99 Proceedings of the seventh international conference on User modeling
The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface
The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface
Control menus: excecution and control in a single interactor
CHI '00 Extended Abstracts on Human Factors in Computing Systems
A molecular architecture for creating advanced GUIs
Proceedings of the 16th annual ACM symposium on User interface software and technology
PreSense: interaction techniques for finger sensing input devices
Proceedings of the 16th annual ACM symposium on User interface software and technology
Simple vs. compound mark hierarchical marking menus
Proceedings of the 17th annual ACM symposium on User interface software and technology
Benefits of merging command selection and direct manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The prevention of mode errors through sensory feedback
Human-Computer Interaction
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Menus leaf: enrichir les menus linéaires par des gestes
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Wavelet menu: une adaptation des marking menus pour les dispositifs mobiles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Why it's quick to be square: modelling new and existing hierarchical menu designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting menu design with radial layouts
Proceedings of the International Conference on Advanced Visual Interfaces
Proceedings of the International Conference on Advanced Visual Interfaces
Continuous marking menus for learning cursive pen-based gestures
Proceedings of the 16th international conference on Intelligent user interfaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.01 |
We present Wave menus, a variant of multi-stroke marking menus designed for improving the novice mode of marking while preserving their efficiency in the expert mode of marking. Focusing on the novice mode, a criteria-based analysis of existing marking menus motivates the design of Wave menus. Moreover a user experiment is presented that compares four hierarchical marking menus in novice mode. Results show that Wave and compound-stroke menus are significantly faster and more accurate than multi-stroke menus in novice mode, while it has been shown that in expert mode the multistroke menus and therefore the Wave menus outperform the compound-stroke menus. Wave menus also require significantly less screen space than compound-stroke menus. As a conclusion, Wave menus offer the best performance for both novice and expert modes in comparison with existing multi-level marking menus, while requiring less screen space than compound-stroke menus.