Putting the feel in ’look and feel‘

  • Authors:
  • Ian Oakley;Marilyn Rose McGee;Stephen Brewster;Philip Gray

  • Affiliations:
  • Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, Glasgow, G12 8QQ, UK;Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, Glasgow, G12 8QQ, UK;Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, Glasgow, G12 8QQ, UK;Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, Glasgow, G12 8QQ, UK

  • Venue:
  • Proceedings of the SIGCHI conference on Human Factors in Computing Systems
  • Year:
  • 2000

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Abstract

Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigation of the use of touch as a way of reducing visual overload in the conventional desktop. In a two-phase study, we investigated the use of the PHANToM haptic device as a means of interacting with a conventional graphical user interface. The first experiment compared the effects of four different haptic augmentations on usability in a simple targeting task. The second experiment involved a more ecologically-oriented searching and scrolling task. Results indicated that the haptic effects did not improve users performance in terms of task completion time. However, the number of errors made was significantly reduced. Subjective workload measures showed that participants perceived many aspects of workload as significantly less with haptics. The results are described and the implications for the use of haptics in user interface design are discussed.