Putting the feel in ’look and feel‘
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
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The texture of a virtual surface can both increase the sense of realism of an object as well as convey information about object identity, type, location, function, and so on. It is crucial therefore that interface designers know the range of textural information available through the haptic modality in virtual environments. The current study involves participants making roughness judgments on pairs of haptic textures experienced through a force-feedback device. The effect of texture frequency on roughness perception is analysed. The potential range and resolution of textural information available through force-feedback interaction are discussed.