The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Aperture based selection for immersive virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
Making computers easier for older adults to use: area cursors and sticky icons
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The “silk cursor”: investigating
CHI '94 Conference Companion on Human Factors in Computing Systems
Putting the feel in ’look and feel‘
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Acquisition of expanding targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Solving multi-target haptic problems in menu interaction
CHI '01 Extended Abstracts on Human Factors in Computing Systems
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the Non-Dominant Hand for Selection in 3D
3DUI '06 Proceedings of the 3D User Interfaces
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
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Whether a user interface is intuitive depends amongst others on (multimodal) feedback. The addition of multimodal feedback can certainly improve interaction in Virtual Environments as it increases the bandwidth to the user. One of the most common tasks in Virtual Environments is object selection. This paper elaborates on the enhancement of some existing approaches with multimodal feedback. The proposed techniques have been evaluated through a user experiment and the results show that the addition of multimodal feedback is preferred by the user and depending on the selection metaphor, it can also speed up the interaction.