Putting the feel in ’look and feel‘
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Refining Fitts' law models for bivariate pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Using the Non-Dominant Hand for Selection in 3D
3DUI '06 Proceedings of the 3D User Interfaces
Towards a General Model for Selection in Virtual Environments
3DUI '06 Proceedings of the 3D User Interfaces
Standardized Evaluation of Haptic Rendering Systems
HAPTICS '06 Proceedings of the Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Modeling pointing at targets of arbitrary shapes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Iterative design of an audio-haptic drawing application
CHI '07 Extended Abstracts on Human Factors in Computing Systems
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
HAID'06 Proceedings of the First international conference on Haptic and Audio Interaction Design
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In this paper we profiled the performance of two types of 3D selections tasks: selection of one target and the selection of two targets. We designed an Immersive Virtual Environment (IVE) to evaluate any differences that may exist, and understand the underlying human behaviour by recording the hand movements' participants made when asked to select a series of 3D objects. To do this, we implemented a natural virtual hand-like interaction technique that participants could control using a large-scale force-feedback device placed into a CAVE™-like IVE system. We also investigated the interaction of no, soft and hard haptic force-feedback responses in addition to three target sizes on user performance. From the results obtained, we show distinct differences in the movement time taken when participants used their right hand to select one target in comparison to the selection of two targets.