An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multi-modal mouse with tactile and force feedback
International Journal of Human-Computer Studies
The design and evaluation of marking menus
The design and evaluation of marking menus
The design of 3D haptic widgets
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Putting the feel in ’look and feel‘
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Solving multi-target haptic problems in menu interaction
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Multiple haptic targets for motion-impaired computer users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Desk-sized Immersive Workplace Using Force Feedback Grid Interface
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
A Haptic Interaction Technique for Volume Images Based on Gradient Diffusion
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
HardBorders: a new haptic approach for selection tasks in 3D menus
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
A study of haptic linear and pie menus in a 3d fish tank VR environment
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
The effect of haptic cues on working memory in 3D menu selection
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
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We introduce a new technique of haptic guidance for item selection in 3D menus for VR applications called "haptic walls". It consists in haptically rendering a solid funnel to guide the pointer towards a target located in the angle. We designed a 3D haptic menu using this approach: a thin polyhedral shape with the items at the corners. The "haptic walls" are experimented with 2 different shapes of polyhedra, and compared to 2 reference conditions. We propose the results of our first empirical evaluation of this technique.