Improved efficiency through I- and E-feedback: a trackball with contextual force feedback
International Journal of Human-Computer Studies
An insidious Haptic invasion: adding force feedback to the X desktop
Proceedings of the 11th annual ACM symposium on User interface software and technology
Putting the feel in ’look and feel‘
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Force-feedback improves performance for steering and combined steering-targeting tasks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Solving multi-target haptic problems in menu interaction
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Design of a Uniactuated Bimanual Haptic Interface
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Haptic Task Constraints fo 3D Interaction
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Evaluation of the Command and Control Cube
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
A study of haptic linear and pie menus in a 3d fish tank VR environment
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Proceedings of Graphics Interface 2009
Designing eyes-free interaction
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
Enhancing physicality in touch interaction with programmable friction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Most users do not experience the same level of fluency in their interactions with computers that they do with physical objects in their daily life. We believe that much of this results from the limitations of unimodal interaction. Previous efforts in the haptics literature to remedy those limitations have been creative and numerous, but have failed to produce substantial improvements in human performance. This paper presents a new approach, whereby haptic interaction techniques are designed from scratch, in explicit consideration of the strengths and weaknesses of the haptic and motor systems. We introduce a haptic alternative to the tool palette, called Pokespace, which follows this approach. Two studies (6 and 12 participants) conducted with Pokespace found no performance improvement over a traditional interface, but showed that participants learned to use the interface proficiently after about 10 minutes, and could do so without visual attention. The studies also suggested several improvements to our design.