Haptic State-Surface Interactions
IEEE Computer Graphics and Applications
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VIS '04 Proceedings of the conference on Visualization '04
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications
IEEE Transactions on Visualization and Computer Graphics
A new approach to haptic augmentation of the GUI
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A study of haptic linear and pie menus in a 3d fish tank VR environment
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Toucheo: multitouch and stereo combined in a seamless workspace
Proceedings of the 24th annual ACM symposium on User interface software and technology
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We have created a haptically enabled fish tank VR that we call Haptic-GeoZui3D that utilizes a set of haptic widget and data object elements to support rapid and intuitive interaction within a large geographical data space. We leverage the center of workspace navigation metaphor with a Phantom 1.0 haptic device situated in a fish tank VR arrangement to provide a synergistic environment for developing, demonstrating and evaluating thes haptic elements. We have developed several principles to guide our effort, chief of which is the notion that haptic forces should be used to provide constraints on user tasks, rather than mimic physicalobject forces. This paper provides a detailed overview of Haptic-GeoZui3D and it's application in path planning for Autonomous Unders a Vehicles (AUVs ), as well as some ideas for future development.