Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Haptic rendering: programming touch interaction with virtual objects
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Putting the feel in ’look and feel‘
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
TouchEngine: a tactile display for handheld devices
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Tactile interfaces for small touch screens
Proceedings of the 16th annual ACM symposium on User interface software and technology
Haptic pen: a tactile feedback stylus for touch screens
Proceedings of the 17th annual ACM symposium on User interface software and technology
Tactile feedback for mobile interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
New parameters for tacton design
CHI '07 Extended Abstracts on Human Factors in Computing Systems
T-PaD: Tactile Pattern Display through Variable Friction Reduction
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
TeslaTouch: electrovibration for touch surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Design and assessment of the haptic creature's affect display
Proceedings of the 6th international conference on Human-robot interaction
Tactile brush: drawing on skin with a tactile grid display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing physicality in touch interaction with programmable friction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Surfpad: riding towards targets on a squeeze film effect
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FingerFlux: near-surface haptic feedback on tabletops
Proceedings of the 24th annual ACM symposium on User interface software and technology
Virtual fixtures: Perceptual tools for telerobotic manipulation
VRAIS '93 Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium
REVEL: tactile feedback technology for augmented reality
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Creating Realistic Virtual Textures from Contact Acceleration Data
IEEE Transactions on Haptics
Electrostatic modulated friction as tactile feedback: intensity perception
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
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We present a tactile-rendering algorithm for simulating 3D geometric features, such as bumps, on touch screen surfaces. This is achieved by modulating friction forces between the user's finger and the touch screen, instead of physically moving the touch surface. We proposed that the percept of a 3D bump is created when local gradients of the rendered virtual surface are mapped to lateral friction forces. To validate this approach, we first establish a psychophysical model that relates the perceived friction force to the controlled voltage applied to the tactile feedback device. We then use this model to demonstrate that participants are three times more likely to prefer gradient force profiles than other commonly used rendering profiles. Finally, we present a generalized algorithm and conclude the paper with a set of applications using our tactile rendering technology.