Perceptual user interfaces: multimodal interfaces that process what comes naturally
Communications of the ACM
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Research Challenges in Gesture: Open Issues and Unsolved Problems
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
An Intuitive Two-Handed Gestural Interface for Computer Supported Product Design
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
Input technologies and techniques
The human-computer interaction handbook
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Improving menu interaction: a comparison of standard, force enhanced and jumping menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SmartKom: Foundations of Multimodal Dialogue Systems (Cognitive Technologies)
SmartKom: Foundations of Multimodal Dialogue Systems (Cognitive Technologies)
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D gesture recognition: an evaluation of user and system performance
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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The hands are highly suited to interact with large public displays. It is, however, not apparent which gestures come naturally for easy and robust use of the interface. We first explored how uninstructed users gesture when asked to perform basic tasks. Our subjects gestured with great similarity and readily produced gestures they had seen before; not necessarily in a human-computer interface. In a second investigation these and other gestures were rated by a hundred subjects. A gesture set for explicit command-giving to large displays emerged from these ratings. It is notable that for a selection task, tapping the index finger in mid-air, like with a traditional mouse, scored highest by far. It seems that the mouse has become a metaphor in everyday life.