CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Evaluating two-handed input techniques: rectangle editing and navigation
CHI '99 Extended Abstracts on Human Factors in Computing Systems
High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed interaction on a tablet display
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Flux: a tilting multi-touch and pen based surface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2009
Tabletops - Horizontal Interactive Displays
Tabletops - Horizontal Interactive Displays
Curve: revisiting the digital desk
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
BendDesk: dragging across the curve
ACM International Conference on Interactive Tabletops and Surfaces
Integrating a multitouch kiosk system with mobile devices and multimodal interaction
ACM International Conference on Interactive Tabletops and Surfaces
Touch input on curved surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Magic desk: bringing multi-touch surfaces into desktop work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Fat finger worries: how older and younger users physically interact with PDAs
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
AstroTouch: a multi-touch digital desktop for astrodynamics
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Interaction techniques for older adults using touchscreen devices: a literature review
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
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Touch input has been extensively studied. The influence of display orientation on users' performance and satisfaction, however, is not well understood. In an experiment, we manipulate the orientation of multi-touch surfaces to study how 16 participants tap and drag. To analyze if and when participants switch hands or interact bimanually, we track the hands of the participants. Results show that orientation impacts both performance and error rates. Tapping was performed 5% faster on the vertical surface, whereas dragging was performed 5% faster and with fewer errors on the horizontal surface. Participants used their right hand more when dragging (85% of the trials) than when tapping (63% of the trials), but rarely used bimanual interaction. The vertical surface was perceived as more physically demanding to use than the horizontal surface. We conclude by discussing some open questions in understanding the relation between display orientation and touch.