High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
A desk supporting computer-based interaction with paper documents
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The “Starfire” video prototype project: a case history
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
How large should a digital desk be?: qualitative results of a comparative study
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Graspable user interfaces
Cognitive measurements of graph aesthetics
Information Visualization
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Overcoming touchscreen user fatigue by workplace design
CHI '92 Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems
Evaluation of viewport size and curvature of large, high-resolution displays
GI '06 Proceedings of Graphics Interface 2006
Informing the Design of Direct-Touch Tabletops
IEEE Computer Graphics and Applications
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of Graphics Interface 2009
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BendDesk: dragging across the curve
ACM International Conference on Interactive Tabletops and Surfaces
Flow of electrons: an augmented workspace for learning physical computing experientially
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Understanding flicking on curved surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How screen transitions influence touch and pointer interaction across angled display arrangements
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perspective+detail: a visualization technique for vertically curved displays
Proceedings of the International Working Conference on Advanced Visual Interfaces
Experiences: a year in the life of an interactive desk
Proceedings of the Designing Interactive Systems Conference
An experimental comparison of touch interaction on vertical and horizontal surfaces
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
AstroTouch: a multi-touch digital desktop for astrodynamics
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Designing for expert users on a large non-standard display
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Current desktop workspace environments consist of a vertical area (e.g., a screen with a virtual desktop) and a horizontal area (e.g., the physical desk). Daily working activities benefit from different intrinsic properties of both of these areas. However, both areas are distinct from each other, making data exchange between them cumbersome. Therefore, we present Curve, a novel interactive desktop environment, which combines advantages of vertical and horizontal working areas using a continous curved connection. This connection offers new ways of direct multi-touch interaction and new ways of information visualization. We describe our basic design, the ergonomic adaptions we made, and discuss technical challenges we met and expect to meet while building and configuring the system.