Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of three selection techniques for touchpads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Outdoor augmented reality gaming on five dollars a day
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Hand-held virtual reality: a feasibility study
Proceedings of the ACM symposium on Virtual reality software and technology
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
2D meets 3D: a human-centered interface for visual data exploration
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of different input devices for a 3D environment
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
Hi-index | 0.00 |
Touch screen interaction usually requires the user to view the input surface in order to make their selections. When the interaction platform is purposefully occluded to allow for natural interaction with an augmented reality (AR) system new issues are raised in regard to the usability of the touch sensitive interface. This paper details a user evaluation scenario that we have conducted looking at pen-based selection techniques for a personal, light-weight AR system and introduces a trial for manipulation testing that we are currently conducting. By testing various techniques we are identifying a combination of operations that will enable effective and usable communication with an unobtrusive, mobile AR system.