Eyeglass-Based Systems For Wearable Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
A Forgettable near Eye Display
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Industrial Augmented Reality(IAR): Challenges in Design and Commercialization of Killer Apps
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
POLAR: portable, optical see-through, low-cost augmented reality
Proceedings of the ACM symposium on Virtual reality software and technology
Unencumbered 3D interaction with see-through displays
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Technical Section: Annotation in outdoor augmented reality
Computers and Graphics
A multi-regional computation scheme in an AR-assisted in situ CNC simulation environment
Computer-Aided Design
ADNTIIC'10 Proceedings of the First international conference on Advances in new technologies, interactive interfaces, and communicability
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MUSTARD: a multi user see through AR display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present a novel autostereoscopic optical see-through system for Augmented Reality (AR). It uses a transparent holographic optical element (HOE) to separate the views produced by two, or more, digital projectors. It is a minimally intrusive AR system that does not require the user to wear special glasses or any other equipment, since the user will see different images depending on the point of view. The HOE itself is a thin glass plate or plastic film that can easily be incorporated into other surfaces, such as a window. The technology offers great flexibility, allowing the projectors to be placed where they are the least intrusive. ASTOR's capability of sporadic AR visualization is currently ideal for smaller physical workspaces, such as our prototype setup in an industrial environment.