Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive stereoscopic display for three or more users
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
TouchLight: an imaging touch screen and display for gesture-based interaction
Proceedings of the 6th international conference on Multimodal interfaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
The VarrierTM autostereoscopic virtual reality display
ACM SIGGRAPH 2005 Papers
ASTOR: An Autostereoscopic Optical See-through Augmented Reality System
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Tmsparent interface: a seamless media space integrating the real and virtual worlds
HCC '03 Proceedings of the 2003 IEEE Symposium on Human Centric Computing Languages and Environments
Fast Poisson disk sampling in arbitrary dimensions
ACM SIGGRAPH 2007 sketches
IEEE Transactions on Visualization and Computer Graphics
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields
ACM SIGGRAPH Asia 2009 papers
A visibility control system for collaborative digital table
Personal and Ubiquitous Computing
A multi-viewer tiled autostereoscopic virtual reality display
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
WaveWindow: public, performative gestural interaction
ACM International Conference on Interactive Tabletops and Surfaces
PiVOT: personalized view-overlays for tabletops
Proceedings of the 25th annual ACM symposium on User interface software and technology
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We present MUSTARD, a multi-user dynamic random hole see-through display, capable of delivering viewer dependent information for objects behind a glass cabinet. Multiple viewers are allowed to observe both the physical object(s) being augmented and their location dependent annotations at the same time. The system consists of two liquid-crystal (LC) panels within which physical objects can be placed. The back LC panel serves as a dynamic mask while the front panel serves as the data. We first describe the principle of MUSTARD and then examine various functions that can be used to minimize crosstalk between multiple viewer positions. We compare different conflict management strategies using PSNR and the quality mean opinion score of HDR-VDP2. Finally, through a user-study we show that users can clearly identify images and objects even when the images are shown with strong conflicting regions; demonstrating that our system works even in the most extreme of circumstances.