The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-time three-dimensional head position tracker system with stereo cameras using a face recognition neural network
TeraVision: a distributed, scalable, high resolution graphics streaming system
CLUSTER '04 Proceedings of the 2004 IEEE International Conference on Cluster Computing
Point-based VR visualization for large-scale mesh datasets by real-time remote computation
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
Personal varrier: autostereoscopic virtual reality display for distributed scientific visualization
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
The StarCAVE, a third-generation CAVE and virtual reality OptIPortal
Future Generation Computer Systems
The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter
Future Generation Computer Systems
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
Multi-view lenticular display for group teleconferencing
Proceedings of the 2nd International Conference on Immersive Telecommunications
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Multi-application inter-tile synchronization on ultra-high-resolution display walls
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
A multi-viewer tiled autostereoscopic virtual reality display
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
MUSTARD: a multi user see through AR display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Antialiasing for automultiscopic 3D displays
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
The extended window metaphor for large high-resolution displays
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
WinSGL: software genlocking for cost-effective display synchronization under microsoft windows
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
The impact of display bezels on stereoscopic vision for tiled displays
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Virtual reality (VR) has long been hampered by the gear needed to make the experience possible; specifically, stereo glasses and tracking devices. Autostereoscopic display devices are gaining popularity by freeing the user from stereo glasses, however few qualify as VR displays. The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has designed and produced a large scale, high resolution head-tracked barrier-strip autostereoscopic display system that produces a VR immersive experience without requiring the user to wear any encumbrances. The resulting system, called Varrier, is a passive parallax barrier 35-panel tiled display that produces a wide field of view, head-tracked VR experience. This paper presents background material related to parallax barrier autostereoscopy, provides system configuration and construction details, examines Varrier interleaving algorithms used to produce the stereo images, introduces calibration and testing, and discusses the camera-based tracking subsystem.