Predicting human interruptibility with sensors: a Wizard of Oz feasibility study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Robust Real-Time Face Detection
International Journal of Computer Vision
Easing the wait in the emergency room: building a theory of public information systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 17th annual ACM symposium on User interface software and technology
EyeKeys: A Real-Time Vision Interface Based on Gaze Detection from a Low-Grade Video Camera
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 10 - Volume 10
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The iterative design and study of a large display for shared and sociable spaces
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
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This paper proposes a human-centered engagement model for developing interactive media technology. The human-centered engagement model builds on previous interaction models for publicly located ambient displays. It is designed from ethnographic observation with the aim of informing technological innovation from the perspective of the user. The model will be presented along with technological mechanisms to detect human behavior with the aim of responsive media technology development.