Untethered robotic play for repetitive physical tasks
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A Camera-Based Music-Making Tool for Physical Rehabilitation
Computer Music Journal
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A Human-Centered Model for Detecting Technology Engagement
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Multi-dimensional game interface with stereo vision
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Fast head tilt detection for human-computer interaction
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
EyeGuardian: a framework of eye tracking and blink detection for mobile device users
Proceedings of the Twelfth Workshop on Mobile Computing Systems & Applications
Development of an eye-tracking control system using AForge.NET framework
International Journal of Intelligent Systems Technologies and Applications
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There are people that are so severely paralyzed that they only have the ability to control the muscles in their eyes. Communication is limited to the interpretation of eye movements. Currently available human-computer interface systems are often intrusive, require special hardware, or use active infrared illumination. We present a system that runs on an average PC with video input from an inexpensive USB camera. The face is tracked using multi-scale template correlation. Symmetry between left and right eyes is exploited to detect if the computer user is looking at the camera, or off to the left or right side. The detected eye direction can then be used to control applications such as spelling programs or games. We developed the game "BlockEscape" to gather quantitative results to evaluate our interface system with test subjects. We also compared our system to a mouse substitution interface.