Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer Vision and Image Understanding
The visual analysis of human movement: a survey
Computer Vision and Image Understanding
Stochastic Tracking of 3D Human Figures Using 2D Image Motion
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part II
3-D model-based tracking of humans in action: a multi-view approach
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Computer vision for computer games
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Evaluation of Tracking Methods for Human-Computer Interaction
WACV '02 Proceedings of the Sixth IEEE Workshop on Applications of Computer Vision
Visual panel: virtual mouse, keyboard and 3D controller with an ordinary piece of paper
Proceedings of the 2001 workshop on Perceptive user interfaces
EyeKeys: A Real-Time Vision Interface Based on Gaze Detection from a Low-Grade Video Camera
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 10 - Volume 10
An immersive game using a new interface: the well-tep
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
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An novel stereo vision tracking method is proposed to implement an interactive Human Computer Interface(HCI). Firstly, a feature detection method is introduced to accurately obtain the location and orientation of the feature in an efficient way. Secondly, a searching method is carried out, which uses probability in the time, frequency or color space to optimize the searching strategy. Then the 3D information is retrieved by the calibration and triangulation process. Up to 5 degrees of freedom(DOFs) can be achieved from a single feature, compared with the other methods, including the coordinates in 3D space and the orientation information. Experiments show that the method is efficient and robust for the real time game interface.