Space-scale diagrams: understanding multiscale interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Interaction design for large displays
interactions
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Information visualization: perception for design
Information visualization: perception for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Working in the Office of "Real Soon Now"
IEEE Computer Graphics and Applications
Barehands: implement-free interaction with a wall-mounted display
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Pointing gesture recognition based on 3D-tracking of face, hands and head orientation
Proceedings of the 5th international conference on Multimodal interfaces
The Infocockpit: providing location and place to aid human memory
Proceedings of the 2001 workshop on Perceptive user interfaces
Wideband displays: mitigating multiple monitor seams
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A remote control interface for large displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Combining head tracking and mouse input for a GUI on multiple monitors
CHI '05 Extended Abstracts on Human Factors in Computing Systems
An Insight-Based Methodology for Evaluating Bioinformatics Visualizations
IEEE Transactions on Visualization and Computer Graphics
The Large-Display User Experience
IEEE Computer Graphics and Applications
CMV '05 Proceedings of the Coordinated and Multiple Views in Exploratory Visualization
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Evaluation of viewport size and curvature of large, high-resolution displays
GI '06 Proceedings of Graphics Interface 2006
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
High-resolution gaming: Interfaces, notifications, and the user experience
Interacting with Computers
Analysis of user behavior on high-resolution tiled displays
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
The effects of peripheral vision and physical navigation on large scale visualization
GI '08 Proceedings of graphics interface 2008
Interaction techniques for the analysis of complex data on high-resolution displays
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
"Where Did I Put That?" --- Effectiveness of Kinesthetic Memory in Immersive Virtual Environments
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
A Practical Guide to Large Tiled Displays
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Visualization of high-resolution image collections on large tiled display walls
Future Generation Computer Systems
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
The cost of display switching: a comparison of mobile, large display and hybrid UI configurations
Proceedings of the International Working Conference on Advanced Visual Interfaces
Looking behind bezels: french windows for wall displays
Proceedings of the International Working Conference on Advanced Visual Interfaces
MultiPoint: Comparing laser and manual pointing as remote input in large display interactions
International Journal of Human-Computer Studies
Up close and personal: Collaborative work on a high-resolution multitouch wall display
ACM Transactions on Computer-Human Interaction (TOCHI)
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Visual analysts are engaged with the arduous task of scrutinizing increasingly larger data sets. Where conventional desktop displays are reaching their limits in terms of performance efficiency with large data sets, analysts can turn to larger displays. In a world of extensive multi-scale data sets, large high-resolution displays have the potential to show both more overview and detail for a given data set than their smaller counterparts. In addition, people are able to use their embodied resources, such as spatial memory, proprioception, and optical flow to help them maintain orientation and improve performance times on analytic tasks when using larger displays. This paper looks at how physical navigation, physically interacting with large scale visualizations (e.g. walking, crouching, moving the head), affects user performance times on analytic tasks, such as finding patterns in geospatial data. The paper extends the space-scale diagram to take into account physical navigation and explains the theoretical repercussions. The paper then explains an empirical study performed for the purpose of further understanding how physical and virtual navigation affect performance times of tasks on varying size displays. In general, we found that large displays can decrease performance time of basic visualization tasks by more than ten times. In addition, we found overwhelming evidence from the empirical study that participants preferred physical navigation over virtual navigation (e.g. mouse interaction). Specifically, we found that for a number of tasks 100% of the participants chose to physically navigate-physically moving to different areas on the display instead of using virtual navigation to manipulate the view on the display.