Cardboard computers: mocking-it-up or hands-on the future
Design at work
Groupware and social dynamics: eight challenges for developers
Communications of the ACM
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Functions of sketching in design idea generation meetings
C&C '02 Proceedings of the 4th conference on Creativity & cognition
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards a design space explorer for media facades
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City
Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City
Staging Urban Interactions with Media Façades
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Designing urban media façades: cases and challenges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rekindling values in participatory design
Proceedings of the 11th Biennial Participatory Design Conference
CAVI: an interaction design research lab
interactions
Procedings of the Second Conference on Creativity and Innovation in Design
Design Research Through Practice: From the Lab, Field, and Showroom
Design Research Through Practice: From the Lab, Field, and Showroom
The role of context in media architecture
Proceedings of the 2012 International Symposium on Pervasive Displays
Mapping interaction onto media façades
Proceedings of the 2012 International Symposium on Pervasive Displays
Reflective design documentation
Proceedings of the Designing Interactive Systems Conference
Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work
Proceedings of the Designing Interactive Systems Conference
Exploring the dynamics of ownership in community-oriented design projects
Proceedings of the 6th International Conference on Communities and Technologies
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In this paper we present an example of how to work with the challenges inherent in media façade design processes. We base the paper on our experiences from the creation of a series of design proposals for a media façade on the Odenplan subway station in Stockholm, Sweden. We approach the question of how to design for media façades by discussing how we have structured our design process to address specific sets of challenges outlined in previous literature in the field of media architecture. In our view, such research is valuable in that it helps establish common ground for researchers and practitioners in a developing field by building a repertoire of approaches, as well as highlight important issues that need to be addressed in this emergent field.