Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Distributed Artificial Intelligence (Vol. 2)
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
interactions
Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
Motivating, influencing, and persuading users
The human-computer interaction handbook
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Domestic Routines and Design for the Home
Computer Supported Cooperative Work
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
ECSCW'91 Proceedings of the second conference on European Conference on Computer-Supported Cooperative Work
The art of agile development
Questions, options, and criteria: elements of design space analysis
Human-Computer Interaction
International Journal of Human-Computer Studies
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Of epistemic tools: Musical instruments as cognitive extensions
Organised Sound
Hand e-craft: an investigation into hand use in digital creative practice
Proceedings of the seventh ACM conference on Creativity and cognition
The Design of Everyday Things
Exploring the body and mind connection via improvisation in the design process
Procedings of the Second Conference on Creativity and Innovation in Design
Odenplan: a media façade design process
Proceedings of the 4th Media Architecture Biennale Conference: Participation
A constructive approach for design space exploration
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Towards understanding the potential of sketching animated visualizations in generative workshops
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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External representations are ubiquitous in design from blue-foam models, to formal requirements documents. This paper seeks to explicate the role of externalisation in the light of literature in philosophy, psychology, and design practice. The apparent conflict between theories of embodiment, which emphasises tacit action, and the ideal of reflective practice is resolved in a rich interplay between tacit and explicit knowledge and reasoning. By understanding the kinds of external representation in design their properties, and functions, we are able to make sense of tools and techniques for reflection and creativity and we hope ultimately improve them and design itself.