Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
Integrating theoreticians' and practitioners' perspectives with design rationale
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Multidisciplinary modelling in HCI design…in theory and in practice
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design rationale
Making argumentation serve design
Design rationale
Model-Based Design and Evaluation of Interactive Applications
Model-Based Design and Evaluation of Interactive Applications
Variation in element and action: supporting simultaneous development of alternative solutions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Meta-design: a manifesto for end-user development
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
ECSCW'91 Proceedings of the second conference on European Conference on Computer-Supported Cooperative Work
On modeling: The analysis-systhesis bridge model
interactions - Pencils before pixels: a primer in hand-generated sketching
Questions, options, and criteria: elements of design space analysis
Human-Computer Interaction
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Using task models for cascading selective undo
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
Representations for an iterative resource-based design approach
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Beyond modelling: an integrated environment supporting co-execution of tasks and systems models
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy
ACM Transactions on Computer-Human Interaction (TOCHI)
Selective modeling to support task migratability of interactive artifacts
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Procedings of the Second Conference on Creativity and Innovation in Design
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The co-evolution of different kinds of external representations is essential in Human-Centered Design. It helps design teams to interleave different design activities and to view a design problem from different perspectives. The paper investigates a coupling of representations for Design Rationale, formal HCI models, and prototypical implementations for a more effective co-exploration of problem and design spaces with both analytical and empirical means. Deliberated underdesign and parallel, model-guided prototyping are proposed techniques to systematically integrate exploratory design steps into evolutionary prototyping. The general approach is instantiated with QOC diagrams, HOPS models, and Java implementations. HOPS models are used for two purposes: to create 'throw-away extensions' of an existing prototype and to specify design goals and constraints. The animation tool allows designers to explore and to reflect the model-guided prototypes. A case study demonstrates the applicability of the approach. Implications for related design practices are discussed.