PICTIVE—an exploration in participatory design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
interactions
Stories and storytelling in the design of interactive systems
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Task Analysis for Human-Computer Interaction
Task Analysis for Human-Computer Interaction
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues in Personalizing Shared Ubiquitous Devices
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Participatory design: the third space in HCI
The human-computer interaction handbook
ACM Transactions on Computer-Human Interaction (TOCHI)
Breaking the book: translating the chemistry lab book into a pervasive computing lab environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making tea: iterative design through analogy
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
From individual to collaborative: the evolution of prism, a hybrid laboratory notebook
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Editorial: Usability and e-science
International Journal of Human-Computer Studies
Human-computer interaction: A stable discipline, a nascent science, and the growth of the long tail
Interacting with Computers
Procedings of the Second Conference on Creativity and Innovation in Design
Supporting Scientific Collaboration: Methods, Tools and Concepts
Computer Supported Cooperative Work
Putting the lab in the lab book: supporting coordination in large, multi-site research
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Making Tea (MT) is a design elicitation method developed in eScience specifically to deal with situations in which (1) the designers do not share domain or artifact knowledge with design-domain experts, (2) the processes in the space are semi-structured and (3) the processes to be modeled can last for periods exceeding the availability of most ethnographers. We have used the method in two distinct eScience contexts, and may offer an effective, low cost way to deal with bridging between software design teams and scientists to develop useful and usable eScience artifacts. To that end, we propose a set of criteria in order to understand why MT works. Through these criteria we also reflect upon the relation of MT to other design elicitation methods in order to propose a kind of method framework from which other designers may be assisted in choosing elicitation methods and in developing new methods both for eScience contexts and beyond.