Breaking the book: translating the chemistry lab book into a pervasive computing lab environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making tea: iterative design through analogy
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
The landscape's apprentice: lessons for place-centred design from grounding documentary
Proceedings of the 7th ACM conference on Designing interactive systems
Crossmedia application design: exploring linear and non-linear narrative abilities
Proceedings of the 26th annual ACM international conference on Design of communication
International Journal of Human-Computer Studies
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This panel will look at how stories can be used in the design of interactive systems from two perspectives: stories that exist as the content or organizing theme within a system, and stories told around the people, settings, and activities in which an interactive system is used. Although these uses are different, they involve common themes and the use of similar tools. Examples from actual engagements using story-based design techniques suggest that the same elements that contribute to a compelling story, movie, or novel are important for a successful and compelling product or offering. Participants will discuss their use of stories, drawing from specific projects and engagements in which stories, storyboards, and other narrative techniques have played a role.