Professional systems development: experience, ideas and action
Professional systems development: experience, ideas and action
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Design Rationale Systems: Understanding the Issues
IEEE Expert: Intelligent Systems and Their Applications
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
interactions - Funology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Fragile and magical: materiality of computational technology as design material
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Real life experiences with experience design
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Designing Interfaces
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staging Urban Interactions with Media Façades
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Designing urban media façades: cases and challenges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creativity methods in interaction design
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Enhancing the experience of public transport users with urban screens and mobile applications
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Aligning research and external stakeholder agendas in collaborative interaction design projects
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Elastic experiences: designing adaptive interaction for individuals and crowds in the public space
Proceedings of the 23rd Australian Computer-Human Interaction Conference
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Urban HCI: spatial aspects in the design of shared encounters for media facades
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban HCI: interaction patterns in the built environment
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The role of context in media architecture
Proceedings of the 2012 International Symposium on Pervasive Displays
Virtual prototyping using miniature model and visualization for interactive public displays
Proceedings of the Designing Interactive Systems Conference
Supporting reflection in and on design processes
Proceedings of the Designing Interactive Systems Conference
Odenplan: a media façade design process
Proceedings of the 4th Media Architecture Biennale Conference: Participation
Reveal-it!: the impact of a social visualization projection on public awareness and discourse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media façade toolkit: prototyping and simulating interaction with media façades
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
MyPosition: sparking civic discourse by a public interactive poll visualization
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Collaborative design projects are often complex affairs in which a number of resources, concerns, and sources of inspiration are brought into play in the shaping of future design concepts. This paper presents the Design Space Explorer, a framework for managing these multiple sources of information and domain concerns in collaborative design projects. The Design Space Explorer captures and gives an overview of design materials and forms, domain locations and situations, interaction styles, and content types. Furthermore, it provides a platform for designers to combine these aspects into scenarios for design concepts. We present and discuss the use of the Design Space Explorer in two specific design cases in the domain of interactive media façades, part of the emerging field of digital urban living.