Generation of visions in systems development: a supplement to the tool box
The IFIP TC 9/WG 9.1 Working Conference on system design for human development and productivity: participation and beyond on System design for human development and productivity: participation and beyond
Systems development research in Scandinavia: three theoretical schools
Scandinavian Journal of Information Systems
Generating visions: future workshops and metaphorical design
Design at work
Communications of the ACM - Special issue Participatory Design
A guide to metaphorical design
Communications of the ACM
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Human-Computer Interaction
Towards a design space explorer for media facades
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Proceedings of the 2012 iConference
Proceedings of the 4th Information Interaction in Context Symposium
How designers can make sense of qualitative research findings: a case study
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Designing interaction for designers: defamiliarization in user's creative decision-making
Proceedings of the 9th ACM Conference on Creativity & Cognition
Um framework para aprimoramento do processo de inovação: estudo de caso em design universal
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Hi-index | 0.00 |
The field of interaction design encompasses a variety of methods for fostering innovation and creativity. In this paper, we present a selection of such methods that scaffold ideation and concept development in the early phases of design. As a conceptual frame for discussing these methods, we introduce four aspects that are particularly salient in the field of interaction design: tradition and transcendence, convergence and divergence, degree of structure, and sources of inspiration. We then outline how the methods relate to each of these aspects. The paper contributes to design practitioners by providing an overview of the methods and insights into when and how they may be employed to foster creativity and innovation in the design process; with regards to design research, the main contribution of the paper lies in the establishment and discussion of the four aspects as a frame for analyzing and comparing design methods.