How do material constraints affect design creativity?
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creative Mind: Myths and Mechanisms
Creative Mind: Myths and Mechanisms
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Making space for stories: ambiguity in the design of personal communication systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Unfolding understandings: co-designing UbiComp In Situ, over time
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creativity support tools: accelerating discovery and innovation
Communications of the ACM
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
FEATURE: Intimate interactions: online representation and software of the self
interactions - We must redesign professional design education for the 21st century
Inventing and devising movement in the design of movement-based interactive systems
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Proceedings of the seventh ACM conference on Creativity and cognition
Creativity methods in interaction design
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Combining concept maps to catalyze creativity
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Audience empathy: a phenomenological method for mediated performance
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Defamiliarization in innovation and usability
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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This paper explores the connection between how users interact with a computational system for purposes of designing collaborative creativity support tools. We focus on the term defamiliarization as a disorientation technique used to actively engage users, provoking innovative interaction experiences. We have looked to literature in interaction design, creativity and education to explore terminology around defamiliarization in creative decision-making processes. We identified components of user agency, system guidance and novelty as important elements to use in designing for enticing interaction and provocative results in collaborative creativity support tools.