Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Personas in action: ethnography in an interaction design team
Proceedings of the second Nordic conference on Human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tactics for homing in mobile life: a fieldwalk study of extremely mobile people
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Creativity methods in interaction design
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Reflecting on reflection: framing a design landscape
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
When the implication is not to design (technology)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
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How to communicate qualitative research findings so that they make sense, become useful and manage to inspire designers is still an issue in HCI. There is a need for methods and tools supporting this transfer of knowledge and stimulate design thinking. But before we can form methods and tools we need carefully presented case studies to help us shape these methods and tools. In this paper we present how we made use of the extreme characters method to communicate the essence of a high-level typology formed from eight narrative interviews on the meaning of home. We describe how applying this method enabled a group of eight workshop participants, unfamiliar with the typology, to use the typology to generate a range of innovative design features and open up new design spaces.