interactions
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
The power-aware cord: energy awareness through ambient information display
CHI '05 Extended Abstracts on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating the impact of a minimalist in-home energy consumption display
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Evaluation of a pervasive game for domestic energy engagement among teenagers
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Promoting new patterns in household energy consumption with pervasive learning games
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Coffee maker patterns and the design of energy feedback artefacts
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Watt-Lite: energy statistics made tangible
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Sustainable energy practices at work: understanding the role of workers in energy conservation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Beyond energy monitors: interaction, energy, and emerging energy systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainably unpersuaded: how persuasion narrows our vision of sustainability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Saving energy at work: the design of a pervasive game for office spaces
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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People’s domestic habits are increasingly being targeted to reduce levels of CO2 emissions. Whereas domestic energy consumption has received a lot of attention with several reported studies on sustainable practices, there are very few studies on workplace practices. Nevertheless, these are considered as having much potential for reducing energy consumption. This article presents the findings from two field studies where two different types of prototypes for visualizing energy use were designed, implemented and evaluated in different types of workplace settings -- factories and offices. The studies used design probes to explore how visual feedback for electricity use was interpreted and acted upon by employees in work settings. A striking observation was that it is very difficult to get people to change to more pro-environmental behavior and practices in a workplace environment. The article discusses why this might be the case.