Living digital: embodient in virtual worlds
The social life of avatars
Rest in peace, Bill the bot: death and life in virtual worlds
The social life of avatars
30 days in active worlds: community, design and terrorism in a virtual world
The social life of avatars
Regulating research: The problem of theorizing community on LambdaMOO
Ethics and Information Technology
Ethics and Information Technology
A Warm Cyber-Welcome: Using an Agent-Led Group Tour to Introduce Visitors to Kyoto
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
Virtual space
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Massively multiplayer online games & education: an outline of research
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Decentralization in Wikipedia Governance
Journal of Management Information Systems
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Friendship, Closeness and Disclosure in Second Life
International Journal of Gaming and Computer-Mediated Simulations
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From the Publisher:This novelistic rendering of a true account tells of a celebrated rape case which took place in an electronic "salon", where Internet junkies have created their own interactive fantasy realm.