Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The feel dimension of technology interaction: exploring tangibles through movement and touch
Proceedings of the 1st international conference on Tangible and embedded interaction
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Ambient environments for emotional physical communication
Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
TacTowers: an interactive training equipment for elite athletes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
The role of physical controllers in motion video gaming
Proceedings of the Designing Interactive Systems Conference
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This paper presents a novel approach for designing bodily engaging games based on fundamental skills and gaming characteristics specific to interactive sports. The concept of kinesthetic empathy interaction is used to articulate the space of interaction where the motivation for action is developed in collaboration between the participants. General open skills of interactive sports are distilled into design parameters, and three gaming characteristics are derived. Together, these contribute to the theoretical foundation for the design of new games that encourage the use of both cognitive and physical abilities. The approach is based on two experimental design cases, and illustrates how the developed design parameters are a determining factor in the physical design or digital qualities embedded in the product.