Explaining the enjoyment of playing video games: the role of competition
ICEC '03 Proceedings of the second international conference on Entertainment computing
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NEAT-o-Games: blending physical activity and fun in the daily routine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
International Journal of Human-Computer Studies
Proceedings of the 13th international conference on Ubiquitous computing
iFitQuest: a school based study of a mobile location-aware exergame for adolescents
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
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Mobile exertion games offer potential to increase physical activity levels by combining exercise with play. Yet, studies indicate that engagement and use of these games wane over time, reducing their effectiveness for promoting healthy physical activity and long-term behavior change. In this paper, we discuss the importance of non-parallel and multiplayer play modes as mechanisms to increase teen motivation to engage in non-exercise forms of physical activity. We conclude with an introduction to Scatter, a new mobile exertion game emphasizing non-parallel gameplay.