IEEE Pervasive Computing
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Tracking Conductors Hand Movements Using Multiple Wiimotes
AXMEDIS '08 Proceedings of the 2008 International Conference on Automated solutions for Cross Media Content and Multi-channel Distribution
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Towards an Advanced Framework for Whole Body Interaction
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
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Novel technologies offer the potential for tracking and visualizing whole body movement in new ways which opens up possibilities for creating new forms of interaction. We highlight the problems and opportunities for designing for and the visualising of six degree of freedom (6DOF) motion tracking for absolute, two-handed input using the Nintendo Wiimote as our baseline platform and a playground clapping game as our context. We present a new technique for combining linear movement, rotation and vision tracking for two-handed motion tracking and provide links to open source tools and applications for next generation 6DOF motion tracking and visualisation of exertion games.