A simple method for computing general position in displaying three-dimensional objects
Computer Vision, Graphics, and Image Processing
Smooth interpolation of orientations with angular velocity constraints using quaternions
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Video summarization by curve simplification
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Artistic Composition for Image Creation
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Interval constraint solving for camera control and motion planning
ACM Transactions on Computational Logic (TOCL)
Example-based motion cloning: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
ACM SIGGRAPH 2005 Papers
Action synopsis: pose selection and illustration
ACM SIGGRAPH 2005 Papers
Virtual world explorations by using topological and semantic knowledge
The Visual Computer: International Journal of Computer Graphics
Determination of camera parameters for character motions using motion area
The Visual Computer: International Journal of Computer Graphics
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Virtual camera planning: a survey
SG'05 Proceedings of the 5th international conference on Smart Graphics
Pose-timeline for propagating motion edits
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion lenses: cinematography-based viewpoint selection for motion data
Proceedings of the 2009 Computer Graphics International Conference
Posing to the camera: automatic viewpoint selection for human actions
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part IV
Viewpoint Selection for Human Actions
International Journal of Computer Vision
Efficient composition for virtual camera control
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Efficient composition for virtual camera control
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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During the last decade, motion capture data has emerged and gained a leading role in animations, games and 3D environments. Many of these applications require the creation of expressive overview video clips capturing the human motion, however sufficient attention has not been given to this problem. In this paper, we present a technique that generates an overview video based on the analysis of motion capture data. Our method is targeted for applications of 3D character based animations, automating, for example, the action summary and gameplay overview in simulations and computer games. We base our method on quantum annealing optimization with an objective function that respects the analysis of the character motion and the camera movement constraints. It automatically generates a smooth camera control path, splitting it to several shots if required. To evaluate our method, we introduce a novel camera placement metric which is evaluated against previous work and conduct a user study comparing our results with the various systems.