Random number generation and quasi-Monte Carlo methods
Random number generation and quasi-Monte Carlo methods
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Computing the discrepancy with applications to supersampling patterns
ACM Transactions on Graphics (TOG)
Equidistribution on the Sphere
SIAM Journal on Scientific Computing
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Sampling with Hammersley and Halton points
Journal of Graphics Tools
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Immersive teleconferencing: a new algorithm to generate seamless panoramic video imagery
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
FlyCam: practical panoramic video
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Panoramic video capturing and compressed domain virtual camera control
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
FlyAbout: spatially indexed panoramic video
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Spherical averages and applications to spherical splines and interpolation
ACM Transactions on Graphics (TOG)
JPEG2000: the upcoming still image compression standard
Pattern Recognition Letters
Interactive Relighting of Panoramas
IEEE Computer Graphics and Applications
Proceedings of the tenth ACM international conference on Multimedia
Epipolar Geometry of Panoramic Cameras
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Catadioptric Omnidirectional Camera
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Visual Surveillance and Monitoring System Using an Omnidirectional Video Camera
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 1 - Volume 1
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Shared interactive video for teleconferencing
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
ACM SIGGRAPH 2005 Papers
A system for real-time panorama generation and display in tele-immersive applications
IEEE Transactions on Multimedia
3DAV exploration of video-based rendering technology in MPEG
IEEE Transactions on Circuits and Systems for Video Technology
Data compression and transmission aspects of panoramic videos
IEEE Transactions on Circuits and Systems for Video Technology
Distributed gradient-domain processing of planar and spherical images
ACM Transactions on Graphics (TOG)
Metric-aware processing of spherical imagery
ACM SIGGRAPH Asia 2010 papers
Interactive Omnidirectional Video Delivery: A Bandwidth-Effective Approach
Bell Labs Technical Journal
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Omnidirectional videos are usually mapped to planar domain for encoding with off-the-shelf video compression standards. However, existing work typically neglects the effect of the sphere-to-plane mapping. In this paper, we show that by carefully designing the mapping, we can improve the visual quality, stability and compression efficiency of encoding omnidirectional videos. Here we propose a novel mapping scheme, known as the rhombic dodecahedron map (RD map) to represent data over the spherical domain. By using a family of skew great circles as the subdivision kernel, the RD map not only produces a sampling pattern with very low discrepancy, it can also support a highly efficient data indexing mechanism over the spherical domain. Since the proposed map is quad-based, geodesic-aligned, and of very low area and shape distortion, we can reliably apply 2-D wavelet-based and DCT-based encoding methods that are originally designated to planar perspective videos. At the end, we perform a series of analysis and experiments to investigate and verify the effectiveness of the proposed method; with its ultra-fast data indexing capability, we show that we can playback omnidirectional videos with very high frame rates on conventional PCs with GPU support.