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CG International '87 on Computer graphics 1987
Physically based lighting calculations for computer graphics
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Monte Carlo techniques for direct lighting calculations
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Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
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RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
Ray tracing on programmable graphics hardware
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Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Fast ray-triangle intersection computation using reconfigurable hardware
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
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The AR350 is a ray tracing processor developed by Advanced Rendering Technologies. By using AR350 processors arrays, the PURE and RenderDrive products achieve high performances in Ray Tracing based rendering. In this paper we present an extension of their capabilities to global illumination computation by implementing Path Tracing based methods. Because the core program of these rendering appliances is not modifiable but driven by a Render-Man compliant interface, we achieve this goal by writing dedicated shaders. We obtain better indirect illumination than with the use of standard shaders and keep high performances by the exclusive use of the AR350 processors array for all intersection tests.