ACM SIGGRAPH 98 Electronic art and animation catalog
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Precomputed local radiance transfer for real-time lighting design
ACM SIGGRAPH 2005 Papers
Local, deformable precomputed radiance transfer
ACM SIGGRAPH 2005 Papers
The influence of sound effects on the perceived smoothness of rendered animations
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Real-time BRDF editing in complex lighting
ACM SIGGRAPH 2006 Papers
Perception of Material from Contact Sounds
Presence: Teleoperators and Virtual Environments
Interactions in Perceived Quality of Auditory-Visual Displays
Presence: Teleoperators and Virtual Environments
Physically Based Sound Synthesis for Large-Scale Virtual Environments
IEEE Computer Graphics and Applications
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
The influence of shape on the perception of material reflectance
ACM SIGGRAPH 2007 papers
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
Efficient and practical audio-visual rendering for games using crossmodal perception
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Efficient and practical audio-visual rendering for games using crossmodal perception
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Investigation of the beat rate effect on frame rate for animated content
Proceedings of the 25th Spring Conference on Computer Graphics
Palliating visual artifacts through audio rendering
SG'11 Proceedings of the 11th international conference on Smart graphics
Bimodal task-facilitation in a virtual traffic scenario through spatialized sound rendering
ACM Transactions on Applied Perception (TAP)
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
The Visual Computer: International Journal of Computer Graphics
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High-quality rendering of both audio and visual material properties is very important in interactive virtual environments, since convincingly rendered materials increase realism and the sense of immersion. We studied how the level of detail of auditory and visual stimuli interact in the perception of audio-visual material rendering quality. Our study is based on perception of material discrimination, when varying the levels of detail of modal synthesis for sound, and bidirectional reflectance distribution functions for graphics. We performed an experiment for two different models (a Dragon and a Bunny model) and two material types (plastic and gold). The results show a significant interaction between auditory and visual level of detail in the perception of material similarity, when comparing approximate levels of detail to a high-quality audio-visual reference rendering. We show how this result can contribute to significant savings in computation time in an interactive audio-visual rendering system. To our knowledge, this is the first study that shows interaction of audio and graphics representation in a material perception task.