SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
TPCG '04 Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG'04)
The influence of sound effects on the perceived smoothness of rendered animations
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Auditory bias of visual attention for perceptually-guided selective rendering of animations
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Camera Motions Improve the Sensation of Walking in Virtual Environments
VR '06 Proceedings of the IEEE conference on Virtual Reality
Quantitative and visual analysis of the impact of music on perceived emotion of film
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Efficient and practical audio-visual rendering for games using crossmodal perception
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Enhancement of perceived visual intensity by auditory stimuli: A psychophysical analysis
Journal of Cognitive Neuroscience
Bimodal perception of audio-visual material properties for virtual environments
ACM Transactions on Applied Perception (TAP)
The Visual Computer: International Journal of Computer Graphics
Investigation of the beat rate effect on frame rate for animated content
Proceedings of the 25th Spring Conference on Computer Graphics
Image quality assessment: from error visibility to structural similarity
IEEE Transactions on Image Processing
Hi-index | 0.00 |
Despite the complexity of the Human Visual System (HVS), research over the last few decades has highlighted a number of its limitations. These limitations can be exploited in computer graphics to significantly reduce computational cost and thus required rendering time, without a viewer perceiving any difference in resultant image quality. Furthermore, cross-modal interaction between different modalities, such as the influence of audio on visual perception, has also been shown as significant both in psychology and computer graphics. In this paper we investigate the effect of beat rate on temporal visual perception, i.e. frame rate perception. For the visual quality and perception evaluation, a series of psychophysical experiments was conducted and the data analysed. The results indicate that beat rates in some cases do affect temporal visual perception and that certain beat rates can be used in order to reduce the amount of rendering required to achieve a perceptual high quality. This is another step towards a comprehensive understanding of auditory-visual cross-modal interaction and could be potentially used in high-fidelity interactive multi-sensory virtual environments.